Re: Swamp, zombie fps by Aprone
Aprone, just a few issues. How did you come up with the idea for certain discount of player strengths? In my view, anyway, this math is in disadvantage to players. Of course, you learn how to play, but it becomes really difficult on high levels and it discourages to play missions or even to walk through maps. It also stops from using other weapons besides just the only one. I can collect some armour on different maps, but I am not sure, if i die while doing that. Maybe this pattern of the game should be reconsidered? Another issue, which may redesign the game, is about weapons. Yes, you can upgrade your skills, but what if we upgrade it, when we use it? I do not think that it should make a lot of problems to program. In this case, we could improve weapons, which we like. It would also encourage to walk through maps.
URL: http://forum.audiogames.net/viewtopic.php?pid=142023#p142023
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