Re: ayakashi for IOS

Well, had a look at this one. My problem however is that all the battles are automatic, and the story is just a case of a character saying "hay, go and do something!" which not a lot else in terms of atmosphere, the hole thing feels a little too much fluff for my liking, though i might try it again more seriously in the future if I'm in the mood for something like that, ---- as it is I think I prefer something a little more complex and something with actual atmosphere.

Hmm, it's with games like this that you really realize, lacking eyeballs does make you miss out on a lot of stuff just provided by the graphics, since obviously to sighted players all the demons and npcs are actual characters not just a name and type which doubtless makes things much more fun.

I'd actually love to see a creature collection game with tactical battles and full morphology information on the creatures, their habbits, likes and dislikes etc, but that's probably a little too much to ask, though i do recall pokemon having some sort of information in their pokedex.

URL: http://forum.audiogames.net/viewtopic.php?pid=143859#p143859

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