Re: In Game Chat / Speaking ?
Social gaming is definitely the epidemic of the current times, with well nigh every option available within the mainstream market offering some iteration of communication between players. I think it's definitely reasonable to include such features, where possible, into the audio gaming sphere, processing power and bandwidth notwithstanding. Text chat is fine, but there's no substitution for vocal coordination between various parties.
Along with communication, though, comes room for abuse and trolling, not to mention personal preferences and idiosyncrasies. Being able to toggle off such a feature, or being able to silence specific individuals would definitely be necessary ancillary features.
Kai
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