Re: Avalon RPG
Hey all,
In Avalon I play as Agarwain, the Firebrand. I have been playing Avalon on and off now for eleven years. I am the Prince of Parrius, Guildmaster of the Enchanters and High Priest of Lord Cornelius, the god of the void. I have been ranked top in attack-rating, have invaded several villages at the head of a massive army, and won two of the fourteen gems contested in the run-up to choose Avalon's next Ordained deity. I am so excited more people are discovering Avalon's incredible vistas and possibilities. Since I notice my name coming up in this thread quite a bit, I wanted to make a post clarifying a couple of things.
1. I am actively developing a MUSHClient soundpack for Avalon. It is tailored to my uses right now, which means it is probably more minimalist than the AlterAeon pack for instance. I am slowly but surely learning the Lua chops necessary to make this thing bigger and badder, but my speed and enthusiasm for this project would be way higher i
f I had more people actively playing, bugging me for features, or best of all contributing to the project!
The latest version of the soundpack can be found right here.
2. Xoren, I understand your hesitation about the "pay to win" style of game. Let me assure you though that Avalon is anything but, for a couple reasons. Firstly, you won't be able to beat anyone with your wallet. The purchasable trinkets are skewed entirely towards expedience and convenience, not utility or bad-assery. I can regularly kill the person who brags most openly about his trinkets in Avalon, and they do him no good in battle when he is riding the deathship! Secondly, using any sort of trinket that gives even a slight advantage in combat is heavily stigmatised. Fairness (or at least, everyone's interpretation of fairness) is a ridiculously important concept in Avalon. While there is a lot of debate as you m
ight expect from a game where people are so passionate to win at any cost, the one thing we all agree on as a culture is that no one should be able to pay their way to the top. And finally, even if you did want to pay, Avalon offers a very accessible and flexible way to earn interest on your investment - either in in-game gold or "real-world" currency. I've seen a lot of the models out there and Avalon's is better and more fair than all of them.
Tell you what. Play the game for a month and tell me if you still think Avalon doesn't match up to what it promises "on paper".
3. While you will need to process text pretty quickly for personal combat, there is a slower and more thought-out style called warfare as well, where you lead and command legions fighting with weapons, armour, bows and arrows, catapults and mortar bombs, battering rams and siegetowers and cauldrons full to the brim with scalding hot oil. And if all of that doesn't d o it for you, there are thousands of quests, hundreds of non-combative abilities, many different ways to play. You'll never avoid the conflict altogether. In fact, what I like about Avalon most is that everything you do has a very real and meaningful effect on the people around you. But there are many, many ways to get involved. I hope you will jump in and give it a try.
In Avalon I am Agarwain, the Firebrand. Let me know if you need anything.
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