Re: Avalon RPG
Eh. I guess I just can't get into the groove of how Avalon is executed. For example, I'm used to muds that save your eq. Avalon saves some, but discards others, just tossing stuff on the ground when you quit out. This essentially means that if you have stuff you were planning to sell, you have to do it before you quit out of the game, which is not always feasible for me as I often have to leave in the middle of gaming sessions.
Furthermore, I thought the game was free to play, with payment only items and perks. This is not so -- you need to either subscribe or obtain sponsorship. On the surface, sponsorship may sound simple and straightforward, but I'm a very lone wolf type of player when I hop on to a new mud. I don't particularly seek out much interaction with other players, and I like to solve problems on my own. This means I don't really want to go running to other players begging for sponsorship -- I like remaining under the radar until I'v e had time to see whether or not I like a game, nor am I willing to subscribe to the game without knowing if I'll like it to begin with. I wish the pay-to-play nature of the game would've been mentioned in the novice intro text.
I think the timer counts down while you're offline, too, since I'm not even all the way through my first school enrollment and are already prompted to either seek sponsorship or subscribe, having exited the game and returned a few times as opportunity permitted.
It looks like a great game for those who aren't antisocial about their muding habits, and it seems superbly complex and detailed, what with all the skills and abilities. What's more, it automatically wins points for the accomodations to blind players -- I just don't think it's the right setting for me. Off to find a similar mud that doesn't require so much interaction and reliance upon others for progression.
Kai
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