Re: Let's talk about audiogame development environments

Here is my developer setup. It's quite lengthy.
First, I have Cygwin with GCC V 5.2.0 (manually compiled), with Binutils 2.25.1.
Second, I have the Java Developer Kit, with the Javac compiler version 1.8.0_51 and java version "1.8.0_51", the Java(TM) SE Runtime Environment (build 1.8.0_51-b16), and the Java HotSpot(TM) 64-Bit Server VM (build 25.51-b03, mixed mode).
Third, I have PureBASIC, version 5.31, both 32-bit and 64-bit.
Fourth, I have three Python installations. They are as follows: Python 2.7.10 (default, May 23 2015, 09:44:00) [MSC v.1500 64 bit (AMD64)] on win32; Python 3.4.3 (v3.4.3:9b73f1c3e601, Feb 24 2015, 22:44:40) [MSC v.1600 64 bit (AMD64)] on win32; and Python 3.5.0 (v3.5.0:374f501f4567, Sep 13 2015, 02:27:37) [MSC v.1900 64 bit (AMD64)] on win32.
Fifth, I have Ruby, Perl, etc. on Cygwin. Ruby is version ruby 2.2.3p173 (2015-08-18 revision 51636) [x86_64-cygwin], Perl is perl version 5.22.0.
Sixth, I have the Visual S tudio 2015 Enterprise Edition IDE (unregistered) and the Visual Studio 2010 C/C++ IDE for C/C++ developers.
I have not actually started any projects, because, put simply, I do not know what I should make. People are already making so many games--I don't know how I should contribute. If anyone has any ideas, that would be nice. Note: I am not a game developer. I am a software dev. Please keep that in mind.

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