Ruby or C++ - real-time sound editing
Hi!
I am searching a library or algorithm for real-time sound editing.
I am using FMOD and Seal libraries and I'm editing sound by adding presets or real-time frequency editing. Echo is added by sound imposition - quieter and later. It's good method, but in game such as Revina, when we have dozens of sounds it can overfill RAM Memory.
In 4GB of memory, when we are on map with more enemies and items, game crashes with NoMemoryError. With 8GB we haven't a problem, but, we want to publish this game with minimum 4GB RAM.
So, I am looking for a library or algorithm, which can change sound in real-time as a file or buffer in RAM Memory. The Revina can use to 6 cores, so, I think, that delays won't a problem if the library can work fast.
Yes, I know that Seal has build-in presets, but it can't use their in more than 16 sounds at the same time.
Thank you for help,
DP
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