Re: JI EUM- Kickstarter campaign for visually impaired gamers
This is sounding great.
I've put in a donation, and have also stuck a topic on the front of site and contacted the audeasy mailing list.
While the world wide community of visually impared gamers is rather small in comparison to other groups of gamers, I believe this is likely something we could support sinse the amount of money required for the project isn't ridiculous, ---- believe me, some game developers have sometimes tried to raise hundreds of thousands of dollars.
Also, the more rpgs the better. Rythm action games in the past have tended to be the simple boppit style ones, but I rather like the idea of going the step further and having an rpg involved, particularly one which uses Korean instruments and is based on a Korean story, sinse after all we don't get a lot of Korean culture here in Britain .
As Slj said, I'd be interes ted to know myself about some of the extras in the game, for example if this is an rpg, whether there will be extra levels, side quests, awards to earn etc, as well as support for the game center and trophies on Ios.
I would actually suggest perhaps including a little more information about the game itself on the Kickstarter page might help in getting donations, especially about the game's story, setting, and rpg mechanics, sinse as I said, accessible rpgs in English are something of a rarity, not to mention the game's setting and instruments being a new one to most players.
Really hope this one goes through, though I think it's got a very good chance.
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