Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

ignatriay wrote:

How is the score based on game Center?


Score is figured like this:

player deaths score (less is better 12000 for 0) + character level (less is better 12000 for level 21 prob not possible) + pets found (all pets found 12000) + monster skill * 10.

Heres the actual code with all the values if you guys wanna check it out.

if ([character.cDeathTotal intValue] == 0) playerDeathScore = 12000;
    else if ([character.cDeathTotal intValue] == 1) playerDeathScore = 7000;
    else if ([character.cDeathTotal intValue] >= 1 && [character.cDeathTotal intValue] <= 5) playerDeathScore = 4000;
    else if ([character.cDeathTotal intValue] >= 6 && [character.cDeathTotal intValue] <= 10) playerDeathScore = 3000;
    else if ([character.cDeathTotal intValue] >= 10 && [character.cDeathTotal int Value] <= 15) playerDeathScore = 2000;
    else playerDeathScore = 1000;
   
    if ([character.cLevel intValue] <= 22) playerLevelScore = 12000;
    else if ([character.cLevel intValue] == 23) playerLevelScore = 10000;
    else if ([character.cLevel intValue] == 24) playerLevelScore = 7000;
    else if ([character.cLevel intValue] == 25) playerLevelScore = 5000;
    else if ([character.cLevel intValue] == 26) playerLevelScore = 3000;
    else playerLevelScore = 1000;
   
   
    if (![cPetBookObj.pSlot11 isEqualToString:[ a-t ]"0"]) playerPetScore = 12000;
    else if (![cPetBookObj.pSlot10 isEqualToString:[ a-t ]"0"]) playerPetScore = 9000;
    else if (![cPetBookObj.pSlot9 isEqualToString:[ a-t ]"0"]) playerPetScore = 7000;
    else if (![cPetBookObj.pSlot8 isEqualToString:[ a-t ]"0"]) playerPetScore = 5000;
    else if (![cPetBookObj.pSlot7 isEqualToString:[ a-t ]"0"]) playerPetScore = 3000;
    else if (![cPetBookObj.pSlot6 isEqualToString:[ a-t ]"0"]) playerPetScore = 2000;
    else if (![cPetBookObj.pSlot5 isEqualToString:[ a-t ]"0"]) playerPetScore = 1000;
    else if (![cPetBookObj.pSlot4 isEqualToString:[ a-t ]"0"]) playerPetScore = 750;
    else if (![cPetBookObj.pSlot3 isEqualToString:[ a-t ]"0"]) playerPetScore = 500;
    else if (![cPetBookObj.pSlot2 isEqualToString:[ a-t ]"0"]) playerPetScore = 300;
    else if (![cPetBookObj.pSlot1 isEqualToString:[ a-t ]"0"]) playerPetScore = 200;
    else if (![cPetBookObj.pSlot0 isEqualToString:[ a-t ]"0"]) playerPetScore = 100;
    else playe rPetScore = 100;
   
    playerKillScore = (([character.cKillTotal intValue] + [character.cStat2 intValue]) * 10);
   
    playerScore = playerDeathScore + playerLevelScore + playerPetScore + playerKillScore;

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