Re: braillemone a pokemon port for visually impaired players
Technically you could remove evs 10 at a time with special berries but it was a real pain in the ass.
Braillemon does indeed use the ev iv system, and it works just like the main games as well.
Version 0.0.0.9 is the last version of alpha before we close testing but I'm going to actively be fixing bugs in this version for several months. Work is picking up in my day job so I will not have the time to develop the main game in that time, instead using it to weed out bugs. A big cool feature was added in this version and I will be releasing it later tonight.
BRAILLEMON 0.0.0.9 DOWNLOAD LINK
Bug fixes mainly... but also... ABILITIES!
Abilities are special effects that a pokemon invokes naturally! It can change the tide of battle. I provided some documentation inside the folders with raw information about them, but you can see how abilities change the tide of battle.
Also, thi s is the LAST OFFICIAL RELEASE of the alpha before closing it for beta. Yup, that means that only certain people will be testing the beta version of the game. But that's okay. This is all engine stuff anyhow. However, I am going to be actively updating this version in the next 2 months as my workload from school and work intensifies, which will bar me from adding new features. It will however allow me to go and try to patch as many glitches as I can though. Make sure you have as much information as possible. I recommend uploading logs as separate files instead of pasting the whole log into the forum since it will make it easier for everyone to read.
I'll be setting up a kick starter once my information is verified to try to update to Gamemaker Studio for full releases. Studio will allow me to add networking a lot easier as well as be faster to load the game. It runs from lower level code making it more efficient, and will help in the production of future audio games from Catbird Team.
URL: http://forum.audiogames.net/viewtopic.php?pid=152727#p152727
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