Re: Nano Empire: an iOS strategy game about creating your own world
Lol nocturnus, hope you work it out.
My stratogy is basically at the beginning look to create worlds that add defense value, then either create new worlds or level up the old ones according to what costs less energy. I don't usually get around to fighting peter myself until I've got a good few worlds up and a lot of defense value and attack value coming up.
It's also good sometimes to do activities that take an energy cost earlier on, for example building skyscrapers in the capital sinse their gains are such that they can give you a legup in the early game, but by the time you have lots of stuff around level 2 they won't mean as much, increases in production particularly.
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