Re: A boquet of BGT questions for developers and who has skills
For example, you might try this after creating the game window:
sound logo;
logo.load("logo.ogg");
logo.play_wait();
However, that will not allow the player to skip the logo, which most games do. To enable this, you might try:
sound logo;
logo.load("logo.ogg");
logo.play();
// (This is a good place to put quicker things that need to be loaded or initialized, such as menus or configuration files.)
while (logo.playing)
{
if(key_pressed(KEY_RETURN))
{
// If you want the logo to fade, you will need a loop here, like so:
while(logo.volume>-50)
{
logo.volume=logo.volume-1;
wait(20);
}
logo.stop();
}
wait(10);
}
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector