Re: drakor a newly discovered browser world

@Giovani Thanks for the tip about the inventory stuff showing up at the top. I agree that accessibility is somewhat spotty, and to be fair, the developer probably didn't have accessibility in mind when he made it. I'm not seeing the accessibility option make much difference, and the game needs more headings and such -- it's such a chore to navigate battles, for example. Click use or pass on an item, scroll all the way down to where combat starts or use screen reader find, then scroll back up or use find to go back to your skills and repeat... It got a bit too tedious for me. I'm sure sighted players have no issue at all with the set up, and for them that's great. For me, though, this is entirely too much effort to play a game.

Suggestions:

  • Divide the battle screen up into multiple sections, with appropriate headings for each: Your stats, enemy stats, your available battle abilities, your used (and thus unavailable) battle abilitie s, round combat data, which should be replaced with the victory/defeat data (as applicable). Victory/Defeat already have a heading, so I know this could be done without too much difficulty.

  • Likewise about headings for explore, shops, and other sections of the site -- in general, just more headings.

  • Have an option to hide empty slots in combat, as well as in the items (but not equipment and battle) section of inventory. This may not be as much of an issue if headings become more prevalent, but as it is, scrolling pass a bunch of empty slots and their graphics is tedious.

  • In accessibility mode, possibly convert all the nonstandard clickables into links and/or buttons. This lets us use our screen reader capabilities to jump around to applicable actions more quickly.

I'm sure there are other considerations I haven't thought of, and perhaps not everyone will agree with my wishlist. I'm just writing down what I fi nd to be some of the personally tedious aspects of the game -- I'm not pretending to speak on anyone else's behalf.

Kai

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