Re: BK3, the chesboard of audio game innovation

Some of it also has to do with propriatary technology and patents holding back development i'm sure, Creative sued sound card manufacturer's for example that tried build in 3D audio support into their hardware, basically forcing everyone to use a software solution. Then OpenAL fell through and Microsoft and Creative went closed source, leaving OpenAL Soft to fend for itself. I'd say audio development has largely stagnated ever since, though I've seen some Unity Audio Plugins that seem to boast some impressive features not unlike some of the things diagonite's been working on. Course, those are proprietary and not free.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector

Reply via email to