Re: Villains from Beyond, new collaboration project between me and Oriol G
@Defender, thanks for your comments. There is actually a way to clear the whole screen, I believe it was explained in the manual. If you have three shieldbits to spare, you can press A to fire off a grenade sort of thing. It will travel forward just like a beam, and if it manages to hit something, it will explode and destroy every enemy on the screen.
The reason why the obtained sounds are mentioned in the sounds menu is because in other packs they may not necessarily be speech, like for example in future war.
I'll look into changing those menu options. I do realize the BNS is kind of a terrible synth in some cases, but it was kind of meant to be retro.
I don't have trouble differentiating armored airships from ground bases, but I can probably try to find another loop for them.
As for the items, they are completely different wavforms. Maybe i t's just the fact that I'm used to chiptune and 8-bit sounds, but I can tell a sawtooth wave apart from a 12,5% pulse just fine. The PCEngine did have a pretty nice sound chip though, so I can probably make it pull of a few different waves.
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