Re: Family Game Being Developed in Inform 7

Well Lady juliett, it's an interesting idea, but  I don't know how well inform can handle behaviour of past events affecting future ones.

For example, you'd want a situation where for instance if you   were helpful and kind your  spouse and kids would behave one way, where as if you left them  to do all the work they'd behave differently.

I wonder therefore if you've looked at the choiceof scripting on Choiceofgames Since affecting past events by current stats is one of the strong points of the language, plus it's easier to learn with an English syntax and would already be multiplatform.

Of course I'm not certain whether inform could! give you the same experience, but I do know choiceof code is easier and I have seen it handle similar   situations.

Another question I have is to do with culture and gender. Alter ego the life simulator   was slightly similar to what you were planning, however the game was very much set in America in the 1980's.

Not only did I dislike the way you had to prove your intelligence by answering questions on American presidents, but also it seemed gender roles were pretty fixed. You couldn't play a woman who worked  or a man who took care  of kids if you were married, likewise if you were a  woman  in all the social situations you'd be cooking or the like, while men would be out drinking beer and fixing things.  You also didn't get to propose mariage or indeed date anyone  yourself if you were female, you got asked.

Of course, the game was written in the 1980's,  and only recently ported to the net, so things have changed, but I do think it'd be nice to have something which a bit more choice and a bit less sterriotypes.

URL: http://forum.audiogames.net/viewtopic.php?pid=153750#p153750

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