Re: Redspot, blood and paril. First public beta released!

Remove horns!
Please, for god's sake, in the next update, just, get rid of them.
They might have seemed like a good idea at the time, but literally everyone hates them accept the spamming assholes, who love them, go figure right?
The sound isn't even directional, so it doesn't serve the purpose that whistles do on StW, which wouldn't even be necessary here anyway, as we have a tracking and coordinate system that is visible to the player.
All they do is cause problems and take up space for other items in randomization, I'd really rather get a jet or some health than 4 or 5 useless horns...
Which is exactly why just adding an options menu toggle isn't good enough, because again, they just serve no purpose, unlike flares, for instance, that can at least help you find someone in a wide open area, but again, that's totally unneeded and unwanted in this game.


If you want something like that here, than you should mak e it say exact coordinates, use up one of the item each time, and have at least a few seconds of round time before the next one can be used.
I suggest a red flare like the ones they use to call helicopters to an LZ, or mark an area for strafing or bombing by a jet.
A decoy grenade could also work though, look them up it's pretty interesting.


Anyway, with that out of the way, lets talk about HP for a minute.
In short, the hole thing is overly confusing at the moment, you have extra health, which for some reason has no sound and works right away, you have stored health which, everyone uses right away anyway so I don't quite see the point but what ever, it also has no sound, and poison drinks which, despite the name actually heal you, yeah, try explaining that to new players in a readme, but at least they have a sound, and it's a pretty cool one to boot.


The main issue that I see here is that we have no need for both stored health a nd poison drinks, and I get the feeling that extra health isn't really necessary either, but that isn't nearly as big of a deal.
Someone just needs to pick one, stick with it, and possibly change the name and sound to something that makes more sense, like a med kit, a healing patch, or an injection.
I know this game isn't big on the realism, and in my opinion that's part of what makes it fun, and I'm totally fine with that, but when the average person that's just started playing can't figure things out in an intuitive enough way, and is more likely to die because of it, or you just have extraneous items that don't actually serve a purpose, then some cleanup is clearly in order.
People are probably thinking that if you take all these health items out of the item circulation, you wont' have enough hp to go around, but all it requires to avoid that is to boost the amount of one item until it equals that of both of the old ones combined and it's fixed.


It would also be really nice if the poison darts didn't interrupt literally every single message coming your way with poison, poison, poison, maybe if that happened every few seconds it'd be fine, but the sound already gives a decent indication and it's very difficult to even fight back if you can't use P correctly.


Also, I suggest that there be a lag when entering jets, maybe 3 seconds or so?  Because some people just pussy out and use them as mobile fortresses when they know their going to die, which is, annoying but, I guess fine, as long as they can't do it instantly.

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