Pyglet questions

i have readthis topic and the pyglet docs. but on thing i still have yet to grasp is how to do multiple screens or menus. such as what audiogame_engine does.
for example, i have class one, 2, and three. with associated on_key_down functions. i can push class one on to the stack, bu i have no idea about how to go about switching to the second or third class. i was able to duplicate what audiogame_engine does when i was working with pygame, but i had control over everything then. what do people suggest. do i need to roll my own event loop even though the pyglet docks say don't?

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