Re: VGStorm Presents Manamon, a new fully featured RPG!
There's a niggly little bit right near a trainer where it's very easy to miss a narrow path, but yeah, you're missing a path out east of the city where the stadium was. Follow walls, like I've said before. If you do that, you won't miss it.
I explained this in Paladin, but will explain it here, to hopefully help.
When I say "follow walls", imagine that the character is moving squares on a grid, because essentially that's what he's doing. When he goes forward or backward he's walking forward or backward, respectively; when he's going to the left or right, he's side-stepping.
Example: Say there's a wall to the north of you, going east to west. If you hit up-arrow and bump it, your character's chest basically just hit the wall. So what you would do then is either sidestep east, or west, or step backward (down arrow) away from the wall.
Now let's say you slide east. Eventually there'
s a bump from the right side. Your right shoulder hit a wall, and your chest is against a wall. So you're in a corner.
You can either go back the way you came (left arrow) or you can start stepping backward, with your right shoulder sliding along the east wall.
If you navigate this way, following walls, there is very little in this game you won't miss. Hell, even hidden items are usually found near walls. It was true in Paladin and it's true here.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector