Re: A demo of a game in development from N A Soft.
Nick,
That was a very good demonstration of the Tube SymI have a few questions and suggestions.
Are there any places where the train comes out of the tube and into open air tracks?
It sounded like the game was giving you the current speed, but when it was stopping, I didn't get a voice saying the distance to the location where you should stop. For example if you break too soon or too late it should tell you that you missed the mark.
Breaking too fast should lead to trouble.
I'd like to encounter random hazards.
1. Person stuck in the closing doors.
2. Smoke in one of the cars.
3. Something or somebody is on the track ahead of you and you need to do an emergency breaking.
4. You stop at Kings Cross Station and a group of wizards get on.
5. A bomb is in one of the cars.
6. Too many people get on and the cars are over crowded.
7. The tube is being flooded and you got to get to the station fast or the train will sh
ort out and stop between stations.
8. A train is coming at you on your track.
9. Another train is parked at the next station.
10. The power goes out and the train is on emergency batteries.
11. If you open the wrong doors you hear people falling on the tracks!
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