Re: New mud: Harshlands
@Dark The problem isn't per si with combat. In fact, combat there works very well, its very detailed. The problem is that the game uses a long
description system (a long-haired light-skinned blue-eyed man). In some situations, this gets too spammy specially when there are many players like
in a crowded tavern, for example. Thats why triggers are necessary to substitute the long descriptions for the players names.
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