Re: New mud: Harshlands

@dark I understand, man. And no, it isn't the code's default configuration. They appear to be using a different diku codebase. Ive seen other games
that use the same codebase and all of them appear to work like that. I've asked staff about it and they were honest they said that they have no
problem on doing it but the one that spoke to me said that he's not sure on how to make it work in the code. And just putting a displaying feature
wouldn't work for them as there are other players who don't want to hve their names shown. Its a question of preference, really.

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