Re: BrogueSpeak, an accessible roguelike
For what it's worth, I think to a certain extent we need to treat this game a bit differently from more conventional audio games. It's a mainstream game which was retro-fitted to b more accessible. Furthermore, its navigation isn't the same as, say, Shades of Doom. The map is literally a grid, and so you have only up to eight directions to worry about.
Auto exploring was created for the sighted community just because it's super tedious to do manually. More manual navigation is probably important at later levels, but I haven't reached that point yet.
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