Re: Redspot, blood and paril. First public beta released!
funnily enough, I've never even come across moments where there weren't enough players online. More often than not, there are way too many to be able to get your bearings properly, or at least if you aren't very experienced. I suppose that's what you get warned about in the readme, but it does make it harder to get good at the game. But I guess this is still a different reason to add offline play too. Or a way for people to set up their own servers. I have mixed feelings about this because it probably does reduce the overall number of players on any one server, so it might become less fun if you do like having loads of people around.
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