Re: Redspot players... question for you

I'm interested in the number of people who are afraid of a paid game. As a game developer running an online service, there are various costs you need to consider. I think making it a paid game is fine.

A few things to consider though:
1. Please don't make your game a pay to win program. Being able to pay for X, Y, or Z, means a very unbalanced playing field.
2. Consider making lower annual payments rather than a single lump sum. You'll receive a continual income, rather than a sudden influx and then a void of finances.

Honestly, "paid game" should not be such a taboo phrase. There are costs to account for that players who are eager to nab any and every new thing just can't conceive of.

Kai

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