Re: Geas: a classless, levelless, rp mud
Ironcross is correct here, there isn't really such a thing as a screen reader friendly map other than the sort of generalized description that games like Aardwolf and Diskworld have (and even in Aardwolf the map is just of the vidplane area).
However there are some very good alternatives to screen reader friendly maps in muds, such as a "nearby" command to tell you what areas are close, a "where" command for shops or a given room, or an "explored" command to tell you what places you've left to explore.
That's what I'd recommend to someone who wants screen reader options to replace an ascii map, Frandum has done that and it rocks.
As to the game itself, what do you do in it? There are various classless, levelless games kicking around, Avalon and Clok for instance, but it depends more upon what the game actually does. Do you get quests? Is there lots of crafting? Are the creatures to fight or missions to do? Do yo u get points for exploring?
I do always like the idea behind that sort of skills system, but often I've found muds that employ it are heavily rp reliant and heavily based on interaction with other players rather than in game activities.
So what makes this one special?
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