Re: Audiogame hub needs your help!
@wlmoas
Yup, the Whispering Tunnels will have a lot more gameplay elements.
This is a quote from one of the updates that we've released on our kickstarter page.
It covers the combat part of the whispering tunnels:
The combat system in ‘The Whispering Tunnels’ will challenge the boundaries of audio games by providing a complex experience filled decision making and strategy mechanics.
The combat will not be turn based but rather swift and ongoing action where the player can perform combos, execute powerful strikes and even dispatch their enemies by understanding and exploiting their weaknesses.
From the second you encounter an enemy in the game, your decisions begin and so do the consequences.
Do you choose to fight or simply run in hope that you are faster than your enemy?
Will you wield a shield to defend yourself, a second weapon to be on the offence or hold a torch to spot weaknesses in your enemy? The decision is yours to make.
Focusing on letting you play the way you want, you can be an all out aggressive attacker or an accurate, strategic striker armed with a range of weapons, shields and utility items. Thus, ensuring that each encounter keeps the player thinking about the best way to succeed and feels both unique and exciting!
On top of that, we will have story elements, quests, random item loots.
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