Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games
Here are my thoughts and a few questions after listening to these audio demos.
Why is the SAPI voice used for character dialogues in the quest demo? Is this just a placeholder feature until you get voices for the main character? I have to agree with the person who commented about the footstep sounds. They should be a little better than they are currently.
Will attacks and spells be distance dependent? That would be really awesome and make combat even more realistic. I'm guessing the distance factor is there from what I heard of the character footsteps during combat. Still, I want to make sure.
Finally, how much replay value will this game offer?
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