Re: Let's Build an Audiogame Together in Python
Hi,
Firstly, thanks a lot for starting this. This'll help a lot. I have a few questions though:
1. Is there a particular reason I should use 2.7? lack of particular packages in 3.*? your familiarity with 2.7? LPTHW being for 2.7? something i'm missing?
2. Are you going to have a repository of the game you're going to build? if so, Are you going to link blog posts with repository tags? I think that'd be cool.
3. In reference to your projects in particular, I see you're using a mercurial server. Are you doing this because centralization? easy contributing? something else? I think if accessible_output2 et al. were on pypi you could probably do a meta-package of sorts, pulling in lav, pyglet, AO2, etc. and then just ask people to do pip install audiogame-environment or something.
Again though, thanks a lot for doing this . I thi
nk there are a lot of people willing to help out, there just needs to be a person who starts the process.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector