Re: What programming language using to develop the games?

OP says he wants to develop a game similar to GTA, that's entirely possible, especially considering the first GTA games were an overhead game with 0 3D graphics.

It's not just languages that are important, understanding the general structure of how a game actually processes is fundemental to development. What I suggest you do is write down everything you want the game to function as, and group in similar ideas together and try to build generalized "abstract" versions of these similar ideas. Then, once you have

For example, lets say you want to make a game that simulates growing crops. How do you represent a crop? Well, a crop has a type (such as corn, tomatoes) but obviously there is no "plant type" object available for you, so you have to define it. A crop could have several properties, such as name, growth time, yield ect. Now that you have crops defined, you have to ask yourself, well, how will I simulate the growth of crops? And how wi ll I simulate the growing of a farm? Ect.

It's important to understand that every application had different layers of abstraction - this means that on high levels you will be designing things like the game's main end goal, victory conditions, missions ect. and on low levels you'll be designing technical things like the code that actually makes things run.

Code is important, don't get me wrong, but understanding the architecture of what makes a game work is extremely valuable.

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