Re: Browser games with most deep quest system?

Well improbable island had it's moments, and for a game that started life as a logd variant it actually had a pretty good storyline not to mention writing.
The problem though is for some odd reason instead of adding more to the story, the creator decided to go nuts adding lots of really odd auto programming options for dwellings instead, which was okay in principle, but in practice just let people create their own programmed houses which in game terms didn't really do anything.

Logd actually did have it's moments, especially in some of the varients that added massively to the pool of forest fights, indeed I remember points when trading, searching dwellings and lots of other stuff got added to the point that most of your experience didnt' just come from random fights anyway.
I'm not sure where logd is these days, though there are several varients still up and respected.

othador was pretty good at one point provided you followed a l ot of the guides online, since with such a stingy turn rate exploring was difficult. What made the quests nice there was the need to wander around the actual map, though unfortunately quest text was rather lacking. Also I didn't like the way that a lot of things at the start which should have been given to you as default game abilities had to be earned, usually taking lots of turns in the horrendously slow turn rate.
for example, you had to put a bunch of points into speed just to get a refresh rate for your character of one point every ten minutes and to hold enough points to make the default potions useful.

Hmmm, I wonder where gothador is now? last I checked they had made the points options a little less draconian, or at least had relaxed slightly on subscription rates.
I would actually love to find some sort of space colonization type game with more of a missions and quest feeling. Astro galaxy has a fantastic idea for a game, but unfortunately devolves pre tty quickly once you've passed the academy phase. In the same way space odyssey actually had a server specifically designed to fighting aliens and doing missions with no pvp, though the ship design in that game got extremely over complex, to the point that it was rather difficult to know how to progress.

Similarly, unification wars was fantastic for it's missions, accept that the missions basicall would reset the world if complete, so once you'd passed the tutorial, if you tried to do any further missions you'd just get pounded on by everybody present, ---- or hell, maybe you just got pounded on by everyone present anyway.

I'd actually love to see a game where you managed a space colony, perhaps colonizing different planets, but the aim was more about finding out what was around you, finding different things and fulfilling missions as you went than minimaxing faster than the other guy.

to a great extent this was what happened in core exil es, though something with actual colonization and random stuff on alien planets to deal with would be nice.

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