Re: Browser games with most deep quest system?
@Music097, as I remember dark grimoire had a pretty good list on what to do at what level, for example sewers at level one, the planes and the gremlin tree at level 2 etc.
I don't know how things are now, actually I probably ought to give dg a second go.
I was actually checking out pelantas the other day again after recommending it, but again I was always putoff by the hole auto combat, sports management weekly matches thing. The questing looked cool, but actually getting to a point where you could send anyone out doing it seemed to be quite a pest and require lots of micro management, plus while the text on the quests was fairly good, you didn't seem to get as much choices about how things progressed.
maybe if I came at the game a little more systemtically I could get to grips with it, though pvp really is not something that interests me much in most games.
@David yep,I was playing an older gen character, however I've put so much time and adventurer tocans into her I didn't really want to restart, especially since at one time she had events in her journal that weren't around anymore.
Maybe I'll try the game again at some point, I did used to enjoy all the adventures, and especially when interesting abilities and options came in like the phantom weapon or shadow magic powers, Sryth was actually a game where you could grow from exploration, provided that the gm is actually focusing on exploration and not creating one time only eventus and prizes only available to those who spend ridiculous amounts of money on the game.
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