Re: death match project alpha update public beta
@the person who inquired about something to do with ships not using menus, I had it set up like that in an extremely early version of the code, it ended up getting the axx because it proved to be difficult when navigating at the speeds that our ships would normally travel, such as 1000. By difficult, I mean by the time you herd something, you had most likely already flown right through it, which would then usually result in a lot of you having to turn back, essentually you were constantly resseling with the controls. I'd be open to such a system again if a solution could be figured out to get around that. As for the question of earth being over crouded, the building system is avaylable on all planets. Like I said, the code is the server as it was when I killed it yesterday, with the acception of the new features, so the space system is exactly as I left it.
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