Re: death match project alpha update public beta
I have a sort of solution for the old problem, Danny. Put a beep on the target. So people would be able to hear it and would be able to slow down
their ships accordingly. As in you hear the beep too close and you press the deacceleration key a few times this way when you zero in on the beeping,
you'll be able to start with your maneover. I'm a fan of this system because it allows space combat to be a more... Should we say viceral thing in
the sense you'll have to dodge fire and fire back at your oponent.. I think it gives things a more.. Action feel. Well just my thoughts really.
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