Re: I am back, and so is Tomb Hunter

Jade, most of the content seems fixed, but I swear there are some random elements. Then again, the more I play,the more I think that it's pretty much all fixed. In regards to the learning curve, I do think that a few tweaks could be made to the first couple levels. But anything beyond level 4 should be left where it is because otherwise it's boring. While I found the chalenge of AAC and The Gate quite irritating, I like that it's there. The chalenge that TH presents seems fair and just. I am not intending to down anyone but I do think that there is a large division between hardcore audiogamers who need a fast-action thing with a high level of chalenge or they will become bored, vs. those who are either starting out or aren't really good at those types of games. As a developer it is undoubtedly difficult to balance such things, but I've always enjoyed side scrollers and I've tended to enjoy difficult ones, as I don't want another Super Liam incide nt where apart from a few chalenges, I beat the game in 2 hours and had nothing left to do but play it again exactly the same way, without any realistic ways to make it harder. For the sake of TH, I hope this sort of thing doesn't happen, and this leads nicely into my next point.
I also agree with you on your observations of people's reactions to the price. Why would people pay as much for this game as they refused to pay for something like The Gate or Psychostrike. Some of that is down to history, the argument is that AAC is better than The Gate and AAC is free, etc. And before someone starts ranting about how we should let that go, I'd remind you that these kinds of squabbles have no doubt made pricing in audio games a very touchy issue as of late, and is yet another thing that taxes developers, and thus becomes very relevant when discussing and making decisions about a game like this under development. With that said, only a handful of people were in support o f the price, and only a handful of people have checked out this game. There was a somewhat larger opposition, both by the larger audience these games saw and the volume of noise they made, about The Gate and Psychostrike's prices.
If you ask me what I'd personally be willing to pay for TH, I'm not picky on price. So long as I feel my money is being spent to provide me something that will entertain me for a bit, I'm willing to spend it. I understand though that not everyone is able to spend more money than they absolutely can get away with, so for them it becomes a bigger issue. I gently suggest the price be lowered a bit. I think a price of $15 or $20 for the game makes a little more sense, Montezuma's Revenge and later Mota has considerably larger levels, if I recall Mota levels had around 20 rooms each and there was intended to be 10 levels. I can't remember what the intended price was, but it was in the neighborhood of $30, and expectations I th ink have changed since then. That's placing a lot on TH's shoulders. If it stays $30 I will still gladly buy it when it's released, but that's only me. Money and its value is a very subjective thing. So are the benefits you get form purchasing something. So there's no right way to do it really.

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