Re: Starting out with creating a mud
I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.
A similar option would be an LP codebase, though LP is more complex than MOO.
I had the idea to start my own MUD codebase consisting of a small binary written in C or C++ which would only handle sockets, and have the rest of it written in a language like Python or Lua, but I haven't actually worked on it.
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