Re: Starting out with creating a mud

You're actually taking the right aproach, just use some already existing MUD driver and use some already existing codebase so that you already have the functionality to make players connectable and then extend the codebase any further until you get what you want. But note that MUDs can take quite much more time than usual games, since you always have to setup the environment, means the rooms and all that kind of stuff until the game is actually playable, and the descriptions, if they should actually be nice to read, will take their time to be written.
Best Regards.
Hijacker

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