Re: Hello, I introduce myself!

[[wow]], that's a lot of points. Probably because I made a lot of points in my post smile I'm pretty tired so I'll respond to them all as best as I can.

Firstly, iirc FM synthesis isn't as visual as it is mathematical, though no doubt some visual displays can make it easier to see what you're doing. I'm not good at it myself but I'd like to learn more about how to make cool sounds with it like in the Sonic the Hedgehog series, Streets of Rage, shining Force, Contra Hardcore, and Rocket Night Adventures,, just to name a few of my favorite Genesis compositions. What's even more visual is wavetable synthesis, such as that on the Nes's FDS and N163 expantion slots, and also on the PC Engine and Konami KSS chip iirc. Sighted people have it easy with those chips, they can copy the waveform shape from a waveform display into a wavetable slot, or can memorise the shape of it and draw it and a wavetable is generated. We can't do that, but I've found a way to use Gold Wave to make wavetables. It's complicated and annoying, but it does work. At some point, I might make a tool for this task if I get enough programming knowledge. Right now my programming skills are dismal.

Last I used PPMCK, it didn't require any hexadecimal numbers. XPMCK might, I haven't tried it much. The problem with XPMCK is that some of the sound chips are not well supported or are annoyingly limited. But others, I think, have fairly decent support. Again I haven't actually played a whole lot with it, but one of these days I will, as it would still be loads of fun.

The program I use to create SPC700 stuff is called AddmusicK, which you can find in the tools section of SMW Central. It allows you to create music for Super Mario World but with a bit of modification it can be used just to do SPC music. I have a version of addmusicK lying around that empties out all the SMW preloaded data, leaving me maximal space within the SPC700's ram to work in, and that is what I use for ambitious projects. The ones I intend to submit properly are made with the default configs. I also make my own brr samples for the most part, since I am a sampelr geek as well and feel sorta wrong ripping samples from games.

I admit I haven't played much with midi to mml tools or anything like that. Maybe I'm spoiled or something but I find it easier to do the mml by hand, even if it takes longer.

Your process with working with the ym2608 is interesting, but I'm not that adventurous to start doing stuff in Dos. Maybe one day I'll be bored/intrigued enough to wanna do it though. Lol

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