Re: lack of the development in Survive the Wild and other issues

Ideas, then.
unknown area: admins have a command to move the player to the last location they were at before getting to the unknown area
Test maps and events, a similar idea: there could be a list of areas a player can type /moveto areaname.
The event or test map could be temporarily added.
The jail should be the only out of the player's control map switch because that's discipline. The others could be remedied with player /commands.

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