Re: Quests, quests, quests...

Well glad you found a game that suits you caccio.

Actually I'd have classed myself very much in the same way as you do. All about the exploring and atmosphere only with levelling just a side bennifit.
I actively dislike  or player conflict in games, mostly because I want to progress at my own pace and don't my game spoiled by others' opposition or my need to oppose others.

Similarly, I always read all the descriptions, listen to the sounds, see what I can see of all the graphics etc, rarely if ever shortcut on details, indeed I once read the entire second edition D&D monsters manual just because I loved reading the descriptions of various fantasy beasties big_smile.

For me however, there is also what I tend to think of as the experiencial element.

If I am playing an rpg and get a new attack, I want to try it out to see what it lo oks or sounds like, indeed part of the reward of getting that new attack is the new attack in and of itself, as something new in the game to try.

I had this problem recently with the game voyajeur on Ios.
A great game with wonderfully beautiful randomly generating descriptions of planets, however what you did in the game basically didn't vary.
Dock at a planet, read it's description, pick up goods trade them, choose a new destination, rince, repeat (in voyajeur you could never go back to a previously visited planet, you literally just constantly flew on).

I am told the game has an ending, certainly it has progressive traits that increase, but I haven't felt the urge to play further after my first playthrough simply because while the descriptions of the randomly generated planets my ship docked at were very beautiful and wonderful to read, what I was doing in the game never varied.

If a game has me continually doing the same thing, even the same things with bigger numbers, I will eventually start feeling that I'm not actually getting anywhere even if the game's environments and atmosphere anre well described, after if all I need to do to mine or chop trees is to type one command or click one button and do it automatically, what is the point in learning mining after time spent logging or going to the mountains to see what mining is like, since for me as a player mining will feel pretty much the same as logging.

If however there is something progressive going on, eg, if I am told to go and mine ore for an npc who needs it for some important reson, then even though mining might feel! in action terms just like logging, I will be conscious of moving into new territory.

of course the more involved a games' activities, and the more I need to use my judgement as opposed to simply being presented with a repetitive task, the less likely I will be to start feeling static, one reason why I get rath er sick of all those online rpgs which have automatic combat.

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