Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games
Hi,
@Phil: oh Joseph understood me and I got the answer thanks. Yeah, I was meaning foes' ambience sounds during combat like monsters' roars, wolvs' howls, zombies and ghosts' moans, animals and creatures' simple body movment noises, birds' whoops and wings fluttering etc. And I do agree, it'll be way better if we have a master sound volume slider that controls everything, rather than controling or turning off-on each sound individually to avoid difference and contradiction between sounds except music and tts.
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