Re: Avalon MUD soundpack: german-english

Actually Caccio I think our problem with Avalon probably has the same source, namely the need  for total player input on progress.

For you it means too much by way of structured quests and tasks, for me, it meant no chance to explore or act independently, though it is likely true that if I had a mentor who got me far enough to progress I'd be probably be considerably happier with the game, although I would much rather do things myself than be reliant upon someone else.

Btw, I did see the mosaic tasks you mention, but the only one I managed to complete didn't really do very much, namely going to a certain village, two others I attempted, one for reading a certain help file and one for revoking divine protection just plane didn't work, and all of the others involved things like learning skills which once again I just plane could not do without other players.

For your needs though, I did get the strong impression that after the newbie phase yo u got far more independence and autonomy around the game, indeed I was primarily interested in Avalon myself not for quests or exploring, but  for it's farming and crafting, especially given what Mirage said in This topic about crafting muds and indeed This other topic about the game more generally.

So you might want to persist with the game at least until you finish the newbie phase.
I actually regret Avalon a little. I love! the writing, it really is one of the best described worlds I have seen, and I have very much enjoyed the newbie academy every time I went through it, just for the different activities, need to invoke spirits on the disciple quest or use  to find herbs and poisons on the herbalism quest etc, however I just wish there wwas more of that in the actual game itself and less of waitind, watching everyone else have fun while you are forced to wait on someone else's pleasure to even do anything basic in the game.

Really, I have far too much of that sort of thing in real life big_smile.

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