Re: Audio description
Audiogame land has never had audio description... because the fact that it relays purely on sound design to communicate information is basically all it needs. lol And there aren't any audiogames that have enough lengthy cinematics to need any sort of description, and the sounds are designed to convey as much as possible since there's no graphic display. That's a cool transcript though... but I'm not the biggest fan of audio description in general, so maybe my view is a little slanted. hahaha. Like I said, I wouldn't mind it... but only if it was an optional thing, otherwise it would totally ruin a game for me.
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