Re: Audio description
I'd say whether or not it'd be worth it from the player's perspective depends primarily on how much visual-only information there is. I distinctly remember the part in BK2 where the Megabird first appears, and the narration describes it with talons extended and bathed in red. There's also the bit in MK10 where Johnny Cage starts glowing, which is kinda relevant and gets referenced later.
I do prefer to keep narration to a minimum (I'm looking at you, Spider-man starring Toby McGuire), but I keep finding myself running into details for which in-world audio or comments wouldn't work well. A "as the door opens, the wizard disappears under the invisibility cloak" is good if it can be timed right. A blow-for-blow description of a fast-paced fight scene would be more distracting than useful. Context, purpose, execution.
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