Re: Teaser for Everdark Clash
The JLA problem was on my mind from the beginning, too. I've tried for a more manageable escalation, not just throwing you into a mob from the beginning. Levels are organized into waves, and some enemies appear under specific conditions, etc. The thing I'm most worried about, which is a problem in JLA as well, is keeping enemies identifiable, instead of just footsteps which can get lost among the others. It was to the point that I gave some enemies Swamp voices for testing, but I can't do that for all of them (and won't release it like that).
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