Re: Explanation from Somethinelse

shotgunshell - as far as I'm aware the upkeep cost Vs revenue was the initial reason. although that won't so much be because of the share that Apple take of the money, bear in mind that they had no advertising or in app purchases, once someone has bought it they get no money more money after that. But that's only the initial reason. Since then they have stopped making software altogether, they're now solely an advertising company and don't have any developers, all of the developers have left.

lord_raven - no, you are under no contract at all to keep things updated. you can also pull anything from the store any time you want

Also, earning some money does not equal earning enough money to make it a profitable enterprise. Audiogames are pretty niche small market things, and given their voiceover talent etc they will not have been cheap to make. Far easier to turn a profit making a mainstream game that also happens to be accessible... e.g. diceworl d. And far easier if you aren't tied to a premium upfront cost business model.

It's not a case of failing to foresee any need to updating, it's a case of the OS update frequently completely breaking the game. That's not a reasonable thing to predict.

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