Re: Explanation from Somethinelse

@Shotgunshell, with regard to your post about Apple and decisions that may screw people over, ask yourself this one question. Have any of Apple's controversial recent decisions ever been motivated by pure logic, and have they been all that ethical, and have they any concern for pleasing all their users? The answer is a most definite no. When Microsoft released Windows Vista out from the gates of hell, that was a disaster, a nightmare waiting to happen, as they didn't give hardware manufacturers enough time to prepare. But the difference between them and Apple is they admitted they were in the wrong, learned from their mistake, at least a little, and released windows 7 way later, when manufacturers were ready. Now let's look at usb type c. I'll imagine that at the release of the Macbook2015, the percentage of usb type c devices was in the single digits. They made a mistake by adding that in with an out with the old, in with the new approach. And no, dongles are not a solution. The very reason Apple hasn't learned from their mistake and added in usb ports is simply because they can make more money through selling dongles. Same with the headphone jack, although they might as well be losing *some* of the revenue now with the cases that contain built-in dongles. Those manufacturers still have to pay Apple for licensing though. So at the end of the day, what does it all come down to? Only one word, profits. And remember, Apple's general market are folks who don't know what 32bit and 64bit is, and couldn't give two shits about it. The people that pick up an iPhone off the shelf and use it, knowing that it *just works* as Apple likes to put it. Not the geeks, at least not primarily. Am I writing them off? Certainly not, as there are certainly good things about Apple just like there are ups and downs of any company. But I'm not afraid to push buttons when it comes to pointing out the drawbacks. But I digress. This being a topic about Somethin-else, let's address these last few posts, shall we?
I don't think it has much to do with sales, more to the point the difficulty of updating so many components grew to be a pretty thankless task, i e, they'd love to be spending time making more games, not updating them to work on the next new annual series of devices. As for 64bit support? Doubt it. That stuff has to be updated manually or it isn't gonna work. Unless they already updated it for 64bit, which at that point it wouldn't work on 32bit only devices.
Chris, in regard to why they quit, I don't think it has much to do with sales, more to the point the difficulty of updating so many components grew to be a pretty thankless task, i e, they'd love to be spending time making more games, not updating them to work on the next new annual series of devices. As for 64bit support? Doubt it. That stuff has to be updated manually or it isn't gonna work. Unless they a lready updated it for 64bit, which at that point it wouldn't work on 32bit only devices.

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