Re: Marvel VS Capcom Infinite discussion thread

I have found that using the OCR feature in NVDA 2017.3 and windows 10 works extremely well for accessing the menus. I was able to read all the menus I've tried as well as the tutorial mission instructions.
For anyone who wants some basic knowledge about MVCI, I wrote up a little intro to the mechanics.
It is 2V2 rather than the 3V3 previously. The control scheme is now a four-button layout with light and heavy punches, and the same for kicks. You also have a tag button, and an infinity stone button, which I will discuss in a moment. The combo series in this one is LP,LK,HP,Hk,D+LP to launch, followed by the same sequence or whatever in the air.
The infinity stones are the new mechanic of this game. Functioning somewhat similar to the V-system in SFV, you can have one of 6 gems to use for your team on each fight. Each stone has a surge, which is a move that can be used whenever, and an infinity storm, which is a comeback factor that can be activated when you fil l your gem meter at least half way. For example, the power stone sends a short range attack which wall-bounces on hit for its surge, and its storm grants the character increased damage and wall and ground bounce opportunities. The soul stone has an attack that damages the enemy and heals the user for its surge. The storm brings in both characters at once, reviving the second character with 25% health if necessary, and lets you attack with both simultaneously for a short time.
The tagging system is also quite different in this one. Rather than having an assist and a longer tag, tagging is much more freestyle and there are no assists. For example, Ryu could land a few hits, fire off a super, and tag in his backup character on the first hit of the super to continue the combo. Ryu will tag out as soon as the super finishes. Tagging can also be done as a defensive mechanic.

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