Re: Let's Build an RPG!
Hi there, and thank you for your interest!
I'm not in any enormous rush to do this, so giving you a couple of months to brush up on things won't hurt me. I might be in school by January, which will limit my own time, but frankly a lot of my work is done already.
I do have an iPhone, but am unused to facetime. That said, I'm willing to work with that, too, if we want to develop something going forward.
An RPG is, by all accounts, fairly difficult to code, given the depth we're talking here, but it's not as hard as, say, a first-person shooter. We're looking at top-down navigation (think Manamon here for the way the character moves), and so any sound design should be pretty simple. I do want the whole game to be one package eventually, compressed in such a way that players can't pick it apart without knowing how to hack. I assume python can do this, and that if you don't yet know how, you can work that out?
No, I don 39;t want any graphics in this game. They're unnecessary, as the sighted world has enough great RPGs already and the blind do not. Besides, being a non-multiplayer endeavour, using graphics is just a whole lot more headache than it's worth in my opinion.
I am more than happy to try you out and to give you the time you need, given those bits of information.
Now, to the community at large: do games like this usually only have one programmer, or would having, say, a pair of them working together be even more advantageous? I ask because if the latter is true, then my door is still open. No, Guitarman, I am not trying to accept you with one hand and shove you aside with the other. I want to make this thing the best that it can be, that's all. I have faith in your ability to learn and to produce good work, until or unless that faith proves unmerited. But hey, if two are better than one, then the project may benefit. Just let me know, guys.
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