Re: The Future and past of audio games
My feeling is audio games aren't and sadly never will be, commercial enough to ever truly exist on a par with mainstream video games. There are a few audios I've played that are as engrossing as any video game, but these seem to have been made by talented young people who may well go on to greener pastures later. One or two talented people doing audios for the joy of programming is never going to be enough to fully realise the potential of audio games. They could be mind-blowingly awesome with binaural sounds and a full cast of good actors, a great script etc, but for that they need to be super commercial. It's not beyond the realms of possibility, but they'd have to crack the mainstream, non-visually impaired market, and that would be a tough nut.
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